Grid of Nine

Themes, Concepts, and Ideas vs. Media

Think of themes, concepts, and ideas as the “what” (the meaning or message), and media as the “how” (the format or medium used to express that message).

Themes

Themes are generally the broadest. They are big universal messages.

Examples of broad themes, concepts, and ideas that would need to be narrowed down with more detail and specificity include, but are not limited to:

  • Afro-futurism

  • Animals

  • Belonging

  • Commerce

  • Control

  • Education

  • Engineering

  • Ethics

  • Freedom

  • Futurism

  • Humanity

  • Information

  • Love

  • Loss

  • Materiality

  • Memory

  • Music

  • Nature

  • Networks

  • Power

  • Resilience

  • Ruins

  • Science

  • Sexuality

  • Sports

  • Surveillance

  • Systems

  • The Object

  • Technology

  • Time

  • Transformation

Concepts

Concepts are more refined versions of a theme that add structure or a specific point of view.

Examples:

  • Afro-futurism (Theme: Technology & Identity)

  • The Hero’s Journey (Theme: Growth & Transformation)

  • Dystopian Surveillance (Theme: Power & Control).

Ideas

Ideas are even more specific. This is where your personal and unique perspective come in.

Example:

  • If “Afrofuturism” is the concept, your idea might be “A speculative fiction story where a future African city thrives on solar technology and ancestral wisdom.”

Media

Examples of media are, but not limited to:

  • Animation

  • Board Game

  • Book

  • Comics

  • Film

  • Graphic Novels

  • Interactive Installations

  • Motion Graphics

  • Photography

  • Sculpture

  • Sound

  • Video Games

  • Wearables

  • XR (VR/AR)

Here's a simple analogy relating all four

  • Theme = e.g. Food

  • Concept = e.g., Soul Food traditions

  • Idea = Your unique dish (e.g., a fusion of Southern and Caribbean flavors).

  • Media = The way you serve it (e.g., a plated meal, a cooking show, a recipe book, or a VR cooking experience).”

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