Getting Real Readings
When reading Getting Real by Basecamp replace the words "software or application" with your project medium unless you are designing and developing an app.
Chapter 91: Start Your Engines (< 2 min)
Chapter 5: What's Your Problem? Build {or create} {X} For Yourself (< 2 min)
Chapter 9: It Shouldn't Be A Chore (< 1 min)
Chapter 13: Embrace Constraints (< 1 min)
Chapter 9: Have An Enemy: Pick A Fight (< 3 min)
Chapter 15: What's The Big Idea? (< 2 min)
Chapter 16: Ignore Details Early On (< 1 min)
Chapter 30: Rinse and Repeat (< 2min)
Chapter 31: From Idea to Implementation (< 2 min)
Chapter 33: Done! (< 2 min)
Chapter 34: Testing In The Wild (< 1 min)
Chapter 35: Shrink Your Time: Break It Down (< 2 min)
Chapter 37: Alone Time: People Need Uninterrupted Time To Get Things Done (< 2 min)
Chapter 46: Interface First (< 2 min)
Chapter 47: Epicenter Design (< 1 min)
Chapter 52: Copyrighting is Interface Design (< 1 min)
Chapter 56: Code Speaks (< 1 min)
Chapter 57: Manage Debt: Pay Off Your Code and Design "Bills" (< 1 min)
Chapter 62: Use Real Words: Insert actual text instead of lorem ipsum (< 2 min)
Chapter 63: Personify Your Product: What is your product's personality type? (< 1 min)
Chapter 68: Hollywood Launch: Go from teaser to preview to launch (< 3 min)
Chapter 69: A Powerful Promo Site (< 1 min)
Chapter 71: Solicit Early: Get advance buzz and signups going ASAP (< 1 min)
Chapter 76: Name Hook (< 1 min)
Chapter 83: One Month Tuneup (< 1 min)
Chapter 84: Keep The Posts Coming (< 2 min)
Chapter 86: All Bugs Are Not Created Equal (< 1 min)
Chapter 88: Keep Up The Joneses (< 1 min)
Chapter 90: Go With The Flow: Be open to new paths and changes in direction (< 1 min)
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