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IDM Senior Project SP 2022 Duff
  • Introduction
  • Pre-work
  • Syllabus
  • Schedule
    • Week 1 Detail Jan 24
    • Week 2 Detail Jan 31
    • 📅Feb 6 / Last Day to Add/Drop
    • Week 3 Detail Feb 7
    • Week 4 Detail Feb 14
    • 🎩Feb 21 / President's Day NO CLASS
    • Week 5 Detail Feb 28
    • Week 6 Detail Mar 7
    • 🏄Mar 14-20 Spring Break
    • Week 7 Detail Mar 21
    • Week 8 Detail Mar 28
    • Week 9 Detail Apr 4
    • Week 10 Detail Apr 11
    • Week 11 Detail Apr 18
    • Week 12 Detail Apr 25
    • Week 13 Detail May 2
    • Week 14 Detail May 9
    • Week 15 Detail May 13
    • 🎓May 16 / Commencement
  • Assignments:
    • Accountability Team
    • Assessments
      • Midterm Self-Assessment
      • Final Self Assessment
    • ↗️Career Culture Roadmap
    • Course Evaluation
    • End of Semester Deliverables
    • Getting Real Readings
    • Letter to Next Cohort
    • Pro Practices Revisions
    • Project Documentation
    • Project Management
    • Project Plan
    • Project Scope: MoSCoW Method
    • Project Versions
    • Responses
  • Feedback: Critiques, Demos, One on Ones, Presentations & Exhibition:
    • Critiques
    • Individual "One on One" Meetings
    • Project Demos
    • Midterm Project Demo
    • Pecha Kucha presentation
    • Project Presentation
    • IDM Showcase
  • Resources
    • De Angela's 25 Teaching Tenets
    • Brainstorming:
      • Free Writing, Word Lists & Mind Maps
      • SCAMPER
      • ♣️Card Sorting
      • 🤩Creativity Resources
      • Storytelling Exercise
    • Creativity Resources
    • Design & Production Workflow (AKA Pipeline)
    • Research Diet
    • Time Management
    • Career Preparation Resources
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On this page
  • Video Commenting Tool
  • Animation / Motion Graphics / Video Workflows
  • Motion Graphics Pipeline
  • Game Design and Development Pipeline
  • Photo-series / Drawing / Installation Art Workflow
  • Sound Production Pipeline
  • UX Design/ App Building / Website Design
  • Wearables
  • XR (VR/AR) Pipeline
  1. Resources

Design & Production Workflow (AKA Pipeline)

These are suggested guidelines. You don't need to follow them verbatim.

PreviousCreativity ResourcesNextResearch Diet

Last updated 3 years ago

Video Commenting Tool

  • (There is a free, limited plan.)

Animation / Motion Graphics / Video Workflows

Animatic

By midterm, those of you producing animations will need to have a POLISHED animatic.

Motion Graphics Pipeline

Animatics for Motion Design

By midterm, those of you producing videos or motion design pieces, you will need to present a POLISHED hybrid animatic.

Game Design and Development Pipeline

By midterm, you should have a prototype.

Photo-series / Drawing / Installation Art Workflow

It's harder to find "workflow" steps for photo series, drawings, or installation art, but a good rule of thumb is to begin with a sketch or schematic for your project.

For photo or drawing series:

  • How many photos/drawings do you intend on including?

  • How much digital re-touching or digital compositing are you going to incorporate, either into the photos or drawings?

  • Time yourself on one image, to come up with a realistic goal about how many you can produce in the 12 weeks you have left.

By midterm, you should have a working build (prototype) of your UX application or website. It does not have to have full interactivity, but all elements (or stand in elements) should be in place.

For installation art:

From your initial sketch, you'll need to make a materials and equipment list. Any special materials or equipment you need, ORDER NOW, so there's no danger in these materials arriving late and disrupting the final showcase of your work.

By midterm, you should have done an equipment check and rough build to test that all elements work together, and there are no technical or spatial issues that you need to reconsider before final implementation.

Sound Production Pipeline

By midterm, you should have a scratch track produced (this is a rough incomplete layout of the audio, it may or may not include final sound files and it is usually not mixed or edited completely yet).

UX Design/ App Building / Website Design

Begin with a user workflow (AKA a user journey or customer journey).

I would not worry about step 5 (including what the user is thinking or feeling). I would concentrate on what they're doing. You can also google "user workflow," "user journey," and/or "customer journey" to find more examples.

Mobile app design and production workflow

Prototyping

UI/UX Trends

By midterm, you should have a working build (prototype) of your UX application or website. It does not have to have full interactivity, but all elements (or stand in elements) should be in place.

Wearables

By midterm, you should have a working build (prototype) of your wearable.

XR (VR/AR) Pipeline

By midterm, you should have a working build (prototype) of your XR application. It does not have to have full interactivity or character design, but all elements (or stand-in elements) should be in place. Lighting and other post-production effects are not necessary by midterm.

FREE UX ebooks on a myriad of topics by UXPin.

http://www.slideshare.net/pubsmith/sketching-interfaces- workshop-interactions12-dublin
https://www.uxpin.com/studio/ebooks/
https://www.frame.io
LogoA Guide to Completing Your Motion Design Project
Logo2D animationBaianat
LogoHow to Make an Animatic (Making an Animated Movie)Bloop Animation
LogoWhat is the Visual Effects Pipeline? All you need know| CG SpectrumCGSpectrum
https://learn.toonboom.com/modules/animation-workflow/topic/traditional-animation-workflowlearn.toonboom.com
LogoThe Value of Customer Journey Maps: A UX Designer’s Personal Journey :: UXmatters
Sound Production Pipeline.
LogoHow Video Games Are Made | The Game Development Process | CG SpectrumCGSpectrum
by Basecamp
LogoGetting Real: The smarter, faster, easier way to build a successful web application | Basecamp
LogoHow To Make An App in 2021 From Start to Finish (10 Steps)CodeWithChris
LogoA Guide to Creating Mobile-App Wireframes in 2020 :: UXmatters
Logo15 Best UI/UX Mobile App Design Trends and Key Principles | Articles | Graphic Design JunctionGraphic Design Junction
Logo10 UI/UX Trends in 2020Medium
POP by Marvel - Turn sketches into iOS and Android prototypes
POP by Marvel
LogoLean UX for Wearables: An Interview with Greg Nudelman, Part 2 :: UXmatters
LogoThe Immersive Development Pipeline for VR, AR, and MoreLearning Solutions Magazine
LogoVirtual reality production: Where do I start?